
We suggest you to take a look at our front page. =) - http://evodune.com/
Or just look at this picture - http://img38.imagefra.me/img/img38/2/3/ ... d8b60c.gif
The redesign was made by AnderP, our forum dweller.
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Let us tell “a little bit about tanks” =):
[1] - The first Dune:Evolution wallpapers.
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[2] - The final Harkonnen construction system (for now)
(was repeatedly reconsidered and changed, usually in fierce discussions)

Note: If the HQ is lost, you will no longer be able to build structures, and everything you have already built will either slow down or completely cease to function.
This construction system also includes the use of certain platforms that are already known to old Dune fans. Here we slightly changed their initial purpose and remade them for rapidly deploying bases.
[3] - WIP: Carthag update
We have already mentioned about the first mission, “Carthag. The Retribution”, in our previous update. Here we want to show our progress for this mission:

[4] - Map Making
Well-detailed and beautiful landscape, like models, is also a major part of the gameplay, but modmakers often forget about it or just deliberately neglect it – and they are wrong. We understand it and thus we try to pay as much attention to the landscapes as we do to the factions. Our maps will be filled with unique (for C&C3:TW) environment details. Here is the example of cliffs:

That’s all for now, thanks for the attention! We apologise that we couldn’t show as much as we usually do, we are still working on the in-game mechanics, and we cannot show much here.
Keep an eye on our updates – you’ll have something good to see and we’ll have more pleasure working on the mod =)








